Yes at this point, I became very Nintendo Pissed (so mad at the game that I wanted to throw a controller into the wall) at the game. At one point, I spent a long time trying to stack barrels and jump over a gate, only to realize that I could’ve just shot the switch to open it from the other side. And I could absolutely overcome terrible odds by summoning a tornado and lighting it on fire. Yes, those cracked rocks can be broken open with dynamite, or TNT barrels. Helping someone out might get me some key information, or I could just as easily steal it, learn it through a note somewhere, or find it organically. Weird West has many strengths, and for me, it was the chance at the different opportunities I could use to get what I needed. My method for making it in the Weird West was completely up-ended, and I loved it. The means of getting resources and surviving had to shift, and fast. My closest companion was a fellow monster. Sheriffs warned me that I’d be run out of town if they saw me walking around in daylight. Stores didn’t want me darkening their doorstep. Now due to this new character, the world I came to know has become something different for me and my new character. I was a monster created from man and pig parts, with absolutely no memory of who I was before I was given this horrid fate. The replay value for this game is top-notch.Īs my second story began to unfold, I was enthralled to find out I was a pigman. I even reloaded later, just to shake things up and see what changed. A post-conclusion screen showed me all the choices that I made, with bullet points that indicated I could’ve taken it a few different ways. Waiting on high and planning my attack on the desperados below.īetween hunting down a few criminals and eventually managing to finish my quest, I was able to make a living as a bounty hunter and I had a blast (pardon the pun) doing so. She is the tutorial quests for the game that give the basics of living in the Weird West such as visiting the saloon, the gun store, the stables, and the bounty board, to name a few. There is the retired bounty hunter seeking vengeance, and she relies on conventional tools of her trade. There are five tales that are explored, as the player is led through five different people getting by in this harsh and at most times brutal western frontier. This bizarre world of the old west manages to not feel like it’s a random thought to bring in sales, but it’s telling a story about average people trying to make their way through an uncaring, even hostile world. The overlapping of familiar western outlines is a major appeal to me, and thankfully, it’s not just a cover-up of what else this game provides. A glimpse at the character and inventory screen, loving my 6-shooter. Ghouls, ghosts, and ravenous hordes of zombies or vampires OH MY! We are definitely not in Kansas anymore Toto. With the addition of the normal outlaws of old, you get tossed new issues to deal with. Then on top of all this, you get the privilege of bringing in the supernatural. There are bullets whizzing overhead and slow-motion dives during a stagecoach robbery and an endless amount of gunplay. There are familiar tales, of bounty hunters and lawless desperados having shootouts in the middle of towns. Weird West eases players into the world of the supernatural by way of the cowboy archetype. Then when I heard that there was going to be a video game coming out with the same type of premise, I was immediately drawn to Devolver Digital and WolfEye Studio’s Weird West. It was a Steam-Punk-like Wild West game where you took on Vampires, ghouls, and other fantasy creatures. It was originally released in 1996 by Pinnacle Entertainment Group as an alternative play style to other TTRPG at that time. When I think of Wild West with occult and horror settings, the first thing that jumps out is the TTRPG Deadlands.
0 Comments
Leave a Reply. |